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import pygame
import time
import random
pygame.init()
white=(255,255,255)
black=(0,0,0)
red=(255,0,0)
green=(0,155,0)
display_width=800
display_height=600
img = pygame.image.load("snakeHead.png")
appleimg=pygame.image.load("õun.png")
gameDisplay=pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Ussimännu")
icon=pygame.image.load("icon.png")
pygame.display.set_icon(icon)
appleThickness=30
block_size=20
FPS=15
direction="right"
clock=pygame.time.Clock()
smallfont=pygame.font.SysFont("comicsansms",25)
medfont=pygame.font.SysFont("comicsansms",50)
largefont=pygame.font.SysFont("comicsansms",80)
def pause():
paused=True
message_to_screen("paused", green,-100,size="large")
message_to_screen("C to continue or Q to quit",black,0)
pygame.display.update()
while paused:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit
quit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_c:
paused=False
elif event.key==pygame.K_q:
pygame.quit()
quit()
#gameDisplay.fill(white)
clock.tick(5)
def score(score):
text = smallfont.render("Score: "+str(score),True,black)
gameDisplay.blit(text,[0,0])
def game_intro():
intro=True
while intro:
gameDisplay.fill(white)
message_to_screen("Ussimännu",
green,-100,"large")
message_to_screen("Hello, my name is Torbedo el Nataro Von Shcuke!",
black, 100)
message_to_screen("You never Win!",black,0)
message_to_screen("C to play!",black,200)
message_to_screen("P to pause",black,250)
pygame.display.update()
clock.tick(5)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
intro = False
if event.key == pygame.K_q:
pygame.quit()
quit()
def snake(block_size,snakelist):
if direction=="right":
head = pygame.transform.rotate(img, 270)
if direction=="left":
head = pygame.transform.rotate(img, 90)
if direction=="up":
head = img
if direction=="down":
head = pygame.transform.rotate(img, 180)
gameDisplay.blit(head,(snakelist[-1][0], snakelist[-1][1]))
for XnY in snakelist[:-1]:
pygame.draw.rect(gameDisplay,black,[XnY[0], XnY[1], block_size, block_size])
def text_objects(text,color,size):
if size == "small":
textSurface = smallfont.render(text,True,color)
elif size == "medium":
textSurface = medfont.render(text,True,color)
elif size == "large":
textSurface = largefont.render(text,True,color)
return textSurface, textSurface.get_rect()
def message_to_screen(msg,color,y_displace=0,size="small"):
textSurf, textRect = text_objects(msg,color, size)
textRect.center = (display_width/2), (display_height/2)+y_displace
gameDisplay.blit(textSurf, textRect)
def gameLoop():
global direction
gameExit=False
gameOver=False
lead_x=display_width/2
lead_y=display_height/2
lead_x_change=10
lead_y_change=0
snakeList=[]
snakeLenght=1
randAppleX=random.randrange(0,display_width-block_size,appleThickness)
randAppleY=random.randrange(0,display_height-block_size,appleThickness)
while not gameExit:
if gameOver == True:
message_to_screen("Game over", red,-50, size="large")
message_to_screen("Press C to play again or Q to quit",
green,50,size="medium")
pygame.display.update()
while gameOver==True:
direction="right"
#gameDisplay.fill(white)
for event in pygame.event.get():
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_q:
gameExit=True
gameOver=False
if event.key==pygame.K_c:
gameLoop()
if event.type==pygame.QUIT:
gameExit=True
gameOver=False
for event in pygame.event.get():
if event.type==pygame.QUIT:
gameExit=True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
direction="left"
lead_x_change = -block_size
lead_y_change=0
elif event.key == pygame.K_RIGHT:
lead_x_change=block_size
lead_y_change=0
direction="right"
elif event.key == pygame.K_UP:
lead_y_change =-block_size
lead_x_change=0
direction="up"
elif event.key == pygame.K_DOWN:
lead_y_change =block_size
lead_x_change=0
direction="down"
elif event.key==pygame.K_p:
pause()
if lead_x>=display_width or lead_x<0 or lead_y>=display_height or lead_y<0:
gameOver=True
lead_x+=lead_x_change
lead_y+=lead_y_change
# # if lead_x >= randAppleX and lead_x <= randAppleX+appleThickness:
# # if leadY>= randAppleY and lead_Y <= randappleY+appleThickness:
# # randAppleX=random.randrange(0,display_width-block_size,appleThickness)
# # randAppleY=random.randrange(0,display_height-block_size,appleThickness)
# # snakeLenght+=1
if lead_x + block_size > randAppleX and lead_x < randAppleX + appleThickness:
if lead_y + block_size > randAppleY and lead_y < randAppleY + appleThickness:
randAppleX=random.randrange(0,display_width-appleThickness,appleThickness)
randAppleY=random.randrange(0,display_height-appleThickness,appleThickness)
snakeLenght+=1
gameDisplay.fill(white)
##pygame.draw.rect(gameDisplay,red,[randAppleX, randAppleY, appleThickness,appleThickness])
gameDisplay.blit(appleimg,[randAppleX, randAppleY])
snakeHead=[]
snakeHead.append(lead_x)
snakeHead.append(lead_y)
snakeList.append(snakeHead)
if len(snakeList)>snakeLenght:
del snakeList[0]
for eachSegment in snakeList[:-1]:
if eachSegment==snakeHead:
gameOver=True
snake(block_size,snakeList)
score(snakeLenght-1)
pygame.display.update()
clock.tick(FPS)
pygame.quit()
quit()
game_intro()
gameLoop()
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